﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IBuffManager
{
    Buff GetInitBuff(Mono mono, int buffID, int Num);
    void AddBuff(Mono mono, int buffID, int Num);
    void AddBuff(SceneMonoData scenemono, int buffID);
    void Explosion(MonoAttribute attr, Vector3 Pos, string Explode);
    void BreakAIce(Vector3 Pos, string Ice, MonoBase monoBase);
}
